Very nice game.

I don't think adding sound would provide all that much benefit. The screetch of a wooden crate scraping against cement would get a little irritating after awhile. ;)
Posted on 2003-05-12 19:55:58 by iblis
Very addicting.

I would love for the guy to move quicker. It would be cool if you could implement macros.
Posted on 2003-05-13 02:43:54 by eet_1024
But, You have source code :)
Posted on 2003-05-13 07:39:01 by Crow16384
I love challenges and this type of game is nice. I am now on level 26 and intend on completing the game. My advice to anyone attempting the same....SAVE SAVE SAVE.

There is nothing like spending 25 minutes moving pieces only to realize you don't have enough room to move the last one into place.

:alright:
Posted on 2003-05-13 10:18:02 by IwasTitan
Yeah, I'm on level 18. Nothing like repeating a level 3 times.
Posted on 2003-05-13 22:11:24 by eet_1024

Yeah, I'm on level 18. Nothing like repeating a level 3 times.


I'm on level 30 now and have been on and off through the day.

Man this one is a ball breaker.
Posted on 2003-05-13 23:01:54 by IwasTitan
Cool game, but I found small bug.

How to:
1.start Win32Soko.exe
2.Load(Ctrl+L) any game..
3.click New game(Ctrl+N)

You are going to see this screen.

ps. I use translation program and writing can be strange.
Posted on 2003-05-15 00:59:00 by r.ZEC
Many thanks!
I will study that strange behavior...
Posted on 2003-05-15 01:03:13 by Crow16384
Game completed.

There are about three levels in the game that anyone already contemplating suicide should truly avoid.

Great game Crow16384.
Posted on 2003-05-22 17:51:03 by IwasTitan
i already aked it elsewhere, but could anyone tell me how do i decompress MS ADPCM wave into PCM using MS's Audio Compression Manager? one guy once told me to fill some structures and use functionsl, but i don't know how! so, please help !
Posted on 2003-06-09 09:45:37 by ti_mo_n
Posted on 2003-06-10 03:53:42 by Crow16384
Great and very addictive game!!!:alright:
I downloaded it like at 12 at night and i played till 1am, even thought i have to go to school tomorrow morning.
I remeber playing this game on my first computer in about 1995. It looked a little bit different but the same challenging concept. Now i have what to play in school.
I hope you'll add more levels:).
Posted on 2003-06-10 23:58:18 by masnick[CCCP]
thanx Crow16384 !

...

i asked for ACM stuff, but this isn't any worse as i can see.



thnx
Posted on 2003-06-14 06:27:57 by ti_mo_n
Crow16384,

very nice game. Thanks for posting it.

On my system the 16. row of tiles isnt shown, the 15. row is shown partially.

Since Im so pedantic, I adjusted source so it shows all rows:



.IF eax==WM_CREATE

invoke Do_Status,hWnd ;Create status bar
;invoke LoadIcon, hInstance, IDI_ICONSMALL
;invoke SendMessage,hStatus,SB_SETICON ,3, eax


;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
;------------------------------------------- get height of status bar
invoke GetWindowRect, hStatus, addr TempRect
mov eax, TempRect.bottom
sub eax, TempRect.top
mov ebx, eax
add eax, 16*TILE_HEIGHT
invoke SetRect, addr TempRect, 0, 0, 20 * TILE_WIDTH, eax
;------------------------------------------- calc new dimensions
invoke AdjustWindowRectEx, addr TempRect, WS_OVERLAPPEDWINDOW, TRUE, NULL
mov eax, TempRect.right
sub eax, TempRect.left
mov ecx, TempRect.bottom
sub ecx, TempRect.top
;------------------------------------------- set new window size
invoke SetWindowPos, hWnd, NULL, 0, 0, eax, ecx, SWP_NOMOVE or SWP_NOZORDER
;------------------------------------------- reposition statusbar
invoke GetClientRect, hWnd, addr TempRect
mov ecx, TempRect.bottom
sub ecx, ebx
mov edx, TempRect.right
sub edx, TempRect.left
invoke SetWindowPos, hStatus, NULL, 0, ecx, edx, ebx, SWP_NOZORDER
;<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<


Japheth
Posted on 2003-06-17 03:28:03 by japheth