Hi ! :)

Satisfied, programming at new.
I greet you all friendly.
I propose you two tests.
Here full screen demo directX RosAsm
With all the source code.

Indicate your windows version please.
Thanks for these tests.
Posted on 2003-11-01 02:18:04 by Asmgges
Here windows mode demo directX In RosAsm
Source code available soon.

Thanks for these tests
Indicate your windows version please
Posted on 2003-11-01 02:21:07 by Asmgges
Ah ! The precedent full screen sorry :grin:
Souce code available.

Here windows mode demo directX In RosAsm
Source code available soon.

Thanks for these tests :)
Indicate your windows version please
Posted on 2003-11-01 02:26:41 by Asmgges
Works fine under XP, but warns that R-Type is copyrighted, and so is their artwork...
Posted on 2003-11-01 02:33:56 by Homer
Hi ! EvilHomer2k :)
Thanks
Yes drawings will be changed
It is just a test of functioning.
Posted on 2003-11-01 02:45:13 by Asmgges
Hi ! :)
Seem to work on win95/98/2000/Xp
Other versions ?
Many thanks
Posted on 2003-11-01 13:48:31 by Asmgges
Work perfectly under windows 2000

Looks like there's an error in the motion of the enemies shots (the little red balls).

h.
Posted on 2003-11-01 14:53:11 by hitchhikr
Hi ! hitchhikr :)
The balls's trajectory is calculated at the time of the shot.
When the trajectory is finished it's unpredictable.
All this can be better made.

Thanks for tests and for your good programs:alright:
Posted on 2003-11-01 15:18:50 by Asmgges
GPF for me. win2k sp3.

---------------------------
RosAsm Window: gbyte5wm6.exe - Application Error
---------------------------
The instruction at "0x0040997e" referenced memory at "0x00000000". The memory could not be "read".


Click on OK to terminate the program
Click on CANCEL to debug the program
---------------------------
OK Cancel
---------------------------
Posted on 2003-11-02 02:14:02 by roticv
Hi ! roticv :)

Thanks for bug report Win2k sp3
Good day at you.:)
Posted on 2003-11-02 06:57:01 by Asmgges
Very nice, WinME
Posted on 2003-11-04 23:47:34 by Snoopy2K
Hi ! Snoopy2K

WinME thanks :alright:

I wish you "Just another sunny day" ;)

Friendly.....Gges
Posted on 2003-11-05 01:38:18 by Asmgges
Hey fun game! But I die in like 10 seconds flat no matter how hard I try :(

It's runs very fast on my PC, almost uncontrolable.
Posted on 2003-11-05 19:48:29 by x86asm
Hi ! x86asm :)
For the version full screen you have source code.
( Ps: to see and to modify source code, it's necessary directly to load the file .exe in the editor integrated in RosAsm)
It's easy to slow down the speed of the game.
In the end of datas you will find variable SpeedGame.
Value attributed to this variable is 0 for a processor 166 / 266Mhz.
For the more powerful processors it is necessary to increase this value.
For a processor of 1200 Mhz try to apply value 20 or 30.
For superior processor stronger value.

For the version Windows mode, I program a recognition of power of processor.
SpeedGame's value will be automatically adjusted at the speed of the processor.
But before I have to determine values apply to every speed so that game does not work too slowly or too fast.
If you make attempts, can you give me the value what you attributed to SpeedGame, and your Windows's version and your CPU's speed?
I ask you for many things, excuse me. :rolleyes:

Friendly...Gges
Posted on 2003-11-06 06:52:53 by Asmgges

Hi ! x86asm :)
For the version full screen you have source code.
( Ps: to see and to modify source code, it's necessary directly to load the file .exe in the editor integrated in RosAsm)
It's easy to slow down the speed of the game.
In the end of datas you will find variable SpeedGame.
Value attributed to this variable is 0 for a processor 166 / 266Mhz.
For the more powerful processors it is necessary to increase this value.
For a processor of 1200 Mhz try to apply value 20 or 30.
For superior processor stronger value.

For the version Windows mode, I program a recognition of power of processor.
SpeedGame's value will be automatically adjusted at the speed of the processor.
But before I have to determine values apply to every speed so that game does not work too slowly or too fast.
If you make attempts, can you give me the value what you attributed to SpeedGame, and your Windows's version and your CPU's speed?
I ask you for many things, excuse me. :rolleyes:

Friendly...Gges


No dont mind it, I'll check it out, and give you a number ASAP. :D
Posted on 2003-11-06 06:55:44 by x86asm
Great thanks :) x86asm
Posted on 2003-11-06 06:58:26 by Asmgges
CPU: AMD Athlon 900Mhz (Socket A)
OS: Windows XP (No SP)

The number that worked best was 2 for SpeedGame.
Once again fun game :D
Posted on 2003-11-06 07:08:19 by x86asm
Thanks :) x86asm
Do not hesitate to modify source code.
With your processor more powerful than mine, you can add more of sprites and of drawings, the assembler is really a nice thing.
If you have things which put you a problem in source code ask me if I can answer I would be happy to help you. :alright:

Friendly...Gges
Posted on 2003-11-06 07:19:23 by Asmgges
very good !
Posted on 2003-11-06 07:21:35 by HarryTuttle
Hi ! HarryTuttle :)

Thanks and good day for you.

Friendly..Gges
Posted on 2003-11-06 07:29:06 by Asmgges