Hi guys!
I have improved the BmpButton library deliverd with MASM32Package_v7. So now you can
use 3 Bitmaps instead of 2 (MouseOver-Status is possible).
But every time used on WinXP there are lots of gfx problems with the BmpButtons.
But not on Win9x or WinME.
So my question is, wether anybody can help me to find and kill the misstakes in my
code.
thx...
I have improved the BmpButton library deliverd with MASM32Package_v7. So now you can
use 3 Bitmaps instead of 2 (MouseOver-Status is possible).
But every time used on WinXP there are lots of gfx problems with the BmpButtons.
But not on Win9x or WinME.
So my question is, wether anybody can help me to find and kill the misstakes in my
code.
thx...
No wonder...
You're trying to restore EBX, ESI, and EDI by pushing instead of using the proper POP.
You're trying to restore EBX, ESI, and EDI by pushing instead of using the proper POP.
I think nobody is so stupid like me ... I won't comment this any further
thank you very much tenkey
thank you very much tenkey
I think nobody is so stupid like me
Wanna bet?
Pick *any* member on this board at random, and they've done exactly as you have done:tongue: .
Cheers,
Scronty
...and that's exactly why I started to do this instead:
You're not alone! :grin: :grin: :grin:
BmpButnProc proc uses ebx esi edi hWin :DWORD,
uMsg :DWORD,
wParam :DWORD,
lParam :DWORD
You're not alone! :grin: :grin: :grin: