Hey guys,

I wrote a proc which blits 4xAntiAliased RoundRect to a device context. I would post this into the source code board, but I think the proc could be optimized in many ways (I started ASM about 2 weeks ago). The code is very well documented (almost too well :d), so please take some time and help a dummy to get some programming style..

And could someone please tell me, why I have to use 3 as Y1 when I invole RoundRect?

Thank you!
Posted on 2003-11-28 22:02:50 by yaXay