Hi, I'm a newbie to assembly language. I want to program a game in
assembly language only - no combining with c++ or anything.
Anyway, I found info on displaying pixels and changing to graphics mode.
The problem is, I want to switch BACK to windows/dos when the program is
over. What code should I use to support all operating systems/modes?

Also, how do I pause for so many milliseconds, and/or wait for keyboard
input? Is this difficult to program?

One more question: I am programming to switch to full screen mode-
does this necessarily mean "DOS", or is there a fullscreen windows mode, too,
that is considered different? If this IS DOS, I'd like to know if there's a better
place on the net to go to ask my questions. Any thoughts on this?
Posted on 2004-05-27 15:16:17 by jimiwa
Posted on 2004-05-27 16:14:39 by JimmyClif
'http://www.gamedev.net/reference/programming/features/win32asm1/ - that link is a bit better.

The game is pretty junky anyway... the assembly used looks like what a newbie would write if he translated C code line-by line, and because the way keyboard input is handled, it's not very comfortable playing.

But umm, at least it teaches some DirectX programming, if not good programming practice.

PS: a tetris clone done well would be xixit - http://www.dosgamesarchive.com/download/game/30
Posted on 2004-05-28 02:31:34 by f0dder