I've recently started rewriting some OpenGL programs in assembly and have run into a quirky problem. When I run a OpenGL program written in asm it appears as if double buffering isn't being used. When I run the same program written in C it works just fine. I've scoured the OpenGL pages and books I have and have not found an answer. I'm not sure what I need to enable in order to get the image to quite tearing. Any help would be appreciated.

You can use the mouse buttons in the program to move the cube and see what I mean.

Posted on 2004-08-17 14:20:45 by SowWn