I implemented DFS (Depth First Search) algorithm as a 2D Maze Generator, under MASM and ATC. It can also generate fully 3D mazes, and it can enumerate "Dead ends" which could be useful locations for game objects.

Anyone interested should get in touch with me.
Posted on 2004-10-13 01:12:54 by Homer
Why not post it here? Especially if you have a cute little sample generating mazes and auto-solving them ^_^
Posted on 2004-10-13 05:04:48 by f0dder
I have implemented the algorithm for generating "perfect" mazes, but there's no gui, in fact there's no video code at all - I'll probably throw something together under opengl to view mazes in 2d, and post that here in the near future, most likely blitting tiles from a single texture for the various maze cells (there's only about 12 images required).

Does anyone have suggestions for cute little maze-based games in 2d or 3d?

(Any code I post on this board is 100% free, with no restrictions placed apon it.)

This mazegen was written loosely on the psuedocode supplied by http://www.mazeworks.com (worth a look, nice java visualisations of several algorithms)
Posted on 2004-10-15 01:17:37 by Homer
As for auto-solving the mazes, that's done during the generation of the maze... there's no need for a "solver" if you choose to retain the path through the cells created during generation... it's A* stuff, and suitable for using in AI as it stands.
Posted on 2004-10-29 02:53:34 by Homer
Does anyone have suggestions for cute little maze-based games in 2d or 3d?
Anything multi-player. Always nice to hunt down a live target. Ever play MIDI-Maze on Atari ST?
Posted on 2004-10-29 09:39:30 by bitRAKE