I was wondering if anyone here would be interested in improving/expanding the current HLA Adventure game into a more robust and complete adventure?
The game was coded in HLA, but can be rewritten (in HLA) to be more fluid (code-wise), as well as more compact and operating with far less 'kludge'.
Please let me know if you'd have any interest in working on HLA further. The game is open source/public domain.
All you need to work on HLA Adventure is HLA v1.49 or above, and HLAADV.HLA (the source code file for HLA Adventure).
HLA Adventure can be found below:
http://members.tripod.com/~panks/hlaadv.html
The assembly source file (HLAADV.ASM) was created with the Free HLA Assemblers (either Gas or Nasm, I believe).
Currently, the game has over 223 rooms and 10 main quests. I welcome all improvements/suggestions/code enhancements at:
dunric@yahoo.com
HLA itself can be found below:
http://webster.cs.ucr.edu/AsmTools/HLA/index.html
Sincerely,
Paul Allen Panks
dunric@yahoo.com
The game was coded in HLA, but can be rewritten (in HLA) to be more fluid (code-wise), as well as more compact and operating with far less 'kludge'.
Please let me know if you'd have any interest in working on HLA further. The game is open source/public domain.
All you need to work on HLA Adventure is HLA v1.49 or above, and HLAADV.HLA (the source code file for HLA Adventure).
HLA Adventure can be found below:
http://members.tripod.com/~panks/hlaadv.html
The assembly source file (HLAADV.ASM) was created with the Free HLA Assemblers (either Gas or Nasm, I believe).
Currently, the game has over 223 rooms and 10 main quests. I welcome all improvements/suggestions/code enhancements at:
dunric@yahoo.com
HLA itself can be found below:
http://webster.cs.ucr.edu/AsmTools/HLA/index.html
Sincerely,
Paul Allen Panks
dunric@yahoo.com