firsly let me thank you for adding func support. i'd like to think it was soley because of me but i suspect different:alright:

new idea:
expand 'export id equ's' menu options to optionally write output to file thats included in the main .asm ( or something) saving me from coping and pasting all the time ;-D hehe

hi m8,

i found a few problem with radasm

1.when i try to add new bmp/icon etc no bar is created for the details untill i press it again. it seems to create a non-visable item which is added as a null bitmap resource in the .rc file.
(Blank or IDB_ can't remember!) BITMAP DISCARDABLE "" 0
also this prob prevents the res adder reloading the file correctly.

2.the proc lister on the the right side of the screen often misses out proc items This maybe becuase i like to progam all of my component parts of the program in seperate asm/inc files. if radasm can can go only so many include's "deep" could you tell me the limit
btw. this prob is not exibited on the .data\.data?\.const section of the listview
Posted on 2005-02-02 15:05:44 by zincboy
Hi zincboy

Your idea is good. I will add it.

1. This is a known bug in windows xp. Upgrade to sp1 or sp2.
2. RadASM only parses files that are added to your project (max 1000).

Posted on 2005-02-03 01:42:51 by KetilO
MAx 1000?

Oops, I might have more than 1000 asm files in HE Game :D

Can we negociate for 2048 :-?
Posted on 2005-02-03 02:38:12 by BogdanOntanu
Sorry. Modules start at 1001.
You can also have upto 500 modules, even if you don't use modules in your project.

Posted on 2005-02-03 03:45:44 by KetilO