DirectX or OpenGL
What better from developer and user experience point of view :?:
What better from developer and user experience point of view :?:
It's been answered few times already. Please use the 'serach' feature.
I always say that OpenGL is MUCH better to start with, and DX is better for very large projects because of its better 'structure'. Also, DX is more idiot-resistant, while OGL usually fails silently, what leads to many bugs. Finally DX has less compatibility issues than OGL (I've seen OGL applications that ran on a machine, but didn't ran on the same machine with new display drivers).
So I'd sum it as follows: Play with OpenGL and switch do DX when you're really ready.
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BTW: I think this should go to the FAQ. It's been asked a couple of times already.
I always say that OpenGL is MUCH better to start with, and DX is better for very large projects because of its better 'structure'. Also, DX is more idiot-resistant, while OGL usually fails silently, what leads to many bugs. Finally DX has less compatibility issues than OGL (I've seen OGL applications that ran on a machine, but didn't ran on the same machine with new display drivers).
So I'd sum it as follows: Play with OpenGL and switch do DX when you're really ready.
-----------
BTW: I think this should go to the FAQ. It's been asked a couple of times already.
It's been answered few times already. Please use the 'serach' feature.
I always say that OpenGL is MUCH better to start with, and DX is better for very large projects because of its better 'structure'. Also, DX is more idiot-resistant, while OGL usually fails silently, what leads to many bugs. Finally DX has less compatibility issues than OGL (I've seen OGL applications that ran on a machine, but didn't ran on the same machine with new display drivers).
So I'd sum it as follows: Play with OpenGL and switch do DX when you're really ready.
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BTW: I think this should go to the FAQ. It's been asked a couple of times already.
Yes I love OpenGL to death, but those silent bugs are frustrating to work with. I know some people here will remember me ages ago saying I love OpenGL but now I am switching to Direct3D. I think it will be fun to play with it. I will probably ask for some of your help guys.
If you are just a Nova,OpenGL is your orbit.
If you are the Milky Way,Direct3d is your way.
If you are the Milky Way,Direct3d is your way.
If you are just a Nova,OpenGL is your orbit.
If you are the Milky Way,Direct3d is your way.
I just obtained after few months of learning some average knowledge on opengl. This is so discouraging to hear that.