ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip
Released 3 weeks ago. I'm sure to dive in the physics(dynamics) core first ^^
I'm sure we asm coders can optimize that stuff a lot ;) .I'm disappointed by the performance of ODE and ODFRocket, HL2 shows that much more can be done with the same cpu power, and over HUGE worlds/levels/terrains.
Anyway, it's going to be a very good reference for learning how to make 3D engines ;)
Released 3 weeks ago. I'm sure to dive in the physics(dynamics) core first ^^
I'm sure we asm coders can optimize that stuff a lot ;) .I'm disappointed by the performance of ODE and ODFRocket, HL2 shows that much more can be done with the same cpu power, and over HUGE worlds/levels/terrains.
Anyway, it's going to be a very good reference for learning how to make 3D engines ;)
Cool 8)
The URL is wrong though, should be:
ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip
The URL is wrong though, should be:
ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip
Unfortunately its "dynamics" is primitive - just the BSP collision detection. Seems like just the graphics and AI was improved since Q2 ;(
I can't find any lib or src of dynamics combined with BSP CD :| . It's a very interesting aspect of newest games, there are ~12 open-source engines for physics, but none can load a whole complex scene.
I can't find any lib or src of dynamics combined with BSP CD :| . It's a very interesting aspect of newest games, there are ~12 open-source engines for physics, but none can load a whole complex scene.
Hm, so the full source now, not just the "game SDK" thingy?
Quake3 was a bit disappointing all-round, anyway. Sucky singleplayer, and nothing major engine-wise... just a bit prettier textures and effects.
Quake3 was a bit disappointing all-round, anyway. Sucky singleplayer, and nothing major engine-wise... just a bit prettier textures and effects.