One of the features I would like to be able to add to future
versions of HLA Adventure is the ability for the player to
examine objects described within the room descriptions. What
I mean by that are the describable objects in each room, such
as the flag or bulletin board in the guild room, etc.

I calculated that adding the program logic for describing just
4 additional objects per room (249 * 4) would equal at least
996 extra lines of code. :(

This is going to take some time, obviously. What are need
are suggestions for making this process easier and less
time consuming (my free time for working on HLA Adventure,
at least for now, isn't much).

Any suggestions on how I might implement the above
addition(s) to HLA Adventure with a minimum of fuss?

Posted on 2005-11-21 04:15:08 by Paul Panks
I prefer playing MUD's, but i must say that HLA Adventure looks cool.. :)
Posted on 2005-11-30 02:27:29 by bubach