you should do the code samples as text inside a 1x1 table not as an image


E?in:
???There is actually a more elegant solution to this; CSS1. Tables have been severly abused over the years. CSS allows text (elements) to have differing backgrounds, fonts, foregrounds, borders, etc. And all of this without the use of a single font and/or table tag. By having an external style sheet, all you have to do is add the appropiate strutuce tags (CSS takes care of presentation) to any new tuts; thereby saving you hours of work.

References:
CSS at WWWC
Cascading Style Sheets: The Definitive Guide -- O'Reilly
Posted on 2001-12-27 02:50:01 by eet_1024
While researching PNG I came across:
Static Huffman by Arturo Campos

Note the beautiful use of the tables.
Posted on 2001-12-28 00:00:40 by eet_1024
Some newbies had trouble with the earliest of Iczelions tutes and so I rewrote them in laymans terms - http://evilasm.iwarp.com masm for morons ... Hope these few tutes help some beginners get their feet wet... a good dozen total beginners have approached me, read these tutes and compiled their first exe that same day.
Posted on 2001-12-28 02:25:32 by Homer
This style of tutorial can work but I think there is a relatively
low limit to the "density" of the material that can be
communicated in this fashion. At best I think you can give
a beginner a good overview of a topic.

This approach has of course been used before. A few years
ago there was a spiral-bound "Illustrated" series: "C Illustrated",
"Pascal Illustrated" etc.

These didn't use cartoons but they were amply illustrated with
-- apparently hand-drawn -- arrows, boxes, annotations, hypothetical memory contents etc.

More generally there is a ppopular "for Beginners" series, eg.
"Freud for Beginners", "Judaism for Beginners", "Einstein for
Beginners" and these do have cartoons in them, many, many
cartoons. Once again only a superficial overview of the topic
is possible.

The cartoon/diagrammatic style has its limitations and its purpose.

For what its worth what I think is lacking in the field of
assembly language literature -- and which would be
welcomed by many neophytes -- is a text on Win32 assembly
language that has the structure of one of the popular
DOS assembly books eg. Norton, Irvine, Brey, Antonakos.
That is to say, a text that starts from scratch and goes through
all the kind of stuff that is covered in the DOS asm books:
number systems, boolean logic, Intel x86 system architecture
and organisation, Windows architecture and organisation
(probably focussing on NT/2000/XP), Win32 program
structure and event driven programming, the Win32 API,
Win32 GUI programming, and x86 assembly language.

I am familiar with Kauler's book but this is focussed mainly
on 16-bit windows and Win32s.

I think there is a niche for a book -- commercial or free --
with this content.

Cheers
Posted on 2001-12-29 05:43:44 by Unregistered