Hi, normally I call methods of objects with this construct: (f.e. DirectDraw or Shell objects) mov eax, objecthandle mov eax, push objecthandle call method now I found another way in the TextService object: mov ecx, objecthandle mov eax, call method where the handle must be in the ecx register. My questions: Why are there two different ways, and what are the similar constructs in C++? Are there some more wired ways to access objects and methods? Have I pay attention to some registers at input / output, like the ecx register? beaster.
The call methods you indicate for DirectDraw and Shell objects seem to be calls to a COM interface. This maps to the binary composition of *some* C++ compilers output (MS is in this list), as the C++ standard does not specify HOW things are done, just what needs to be done. However, in the main C++ objects need an additional (and hidded in the source code) parameter to be passed to every object method call, that being a reference to WHICH object, otherwise known as "this" "this" is the objecthandle you refer to. "this" resolves the question "which object am I using?" for the method. It works like this: The object reference points to the object (obviously). At that pointed to location resides a pointer to a table of function pointers, these functions are the methods of that object. You do not define 'method' (as in 'call method'), but it is probably a simple offset into the function table, ie, method #1 call + 0 method #2 call +4 and so on. I am not familiar with the TextService object. Where did you find it (MSDN search comes up empty). I would doubt it's COM, it might be C++, but it's not MSVC++.