Hi, I have a project which uses the following resource file to create a dialog as the main window. TESTDLG DIALOGEX 0, 0, 180, 110 STYLE WS_POPUP | WS_VISIBLE | WS_DLGFRAME FONT 8, "MS Sans Serif" BEGIN CONTROL "",107,"Button",BS_OWNERDRAW | WS_TABSTOP,133,49,31,12,78 CONTROL "",108,"Button",BS_OWNERDRAW | WS_TABSTOP,133,81,31,11,78 CONTROL "",109,"Button",BS_OWNERDRAW | WS_TABSTOP,15,14,85,78 CONTROL 134,104,"Static",SS_BITMAP,0,0,88,51, WS_EX_TRANSPARENT END The dialog works find, the last static control acts as the background bitmap and the three button sit invisible on top of it. I know how to read when the buttons are clicked but I'm trying to draw to either one of the buttons or the static control, I only know how to draw directly to the dialog but as it completly covered that won't work here. Basically I think I need to get the DC for a control but I don't know how to get the handle. I tired FindWindow, it didn't work; either I used it wrong or its not supposed to be used for this at all.
This is working for me. .if wmsg==WM_INITDIALOG ; has the box been initialised? push 107 ; control ID push dlghwnd ; Handle of owner call GetDlgItem ; get handle of control mov handle.eax forge This message was edited by forge, on 2/27/2001 7:55:33 PM
Zadkiel, In straight API coded windows (CreateWindowEx) what you are after is no big deal to do as the parent window can be covered by the static control that has the SS_BITMAP style set. You then just place the controls on the parent window like normal. With a dialog its a bit problematic because a dialog resizes depending on the users choice of system settings for the font size. The problem with what you are trying to do is that a STATIC control does not accept input in the normal sense so you may have the choice of modifying the bitmap or coding a custom control to do what you need. Try using the normal API to get the handle of a dialog control
and see if this does the job for you. Regards, firstname.lastname@example.org
invoke GetDlgItem,hDlg,118 mov hCtrl, eax
Thanks for all the help