I thought this might be both an educational and an amusing thread..
ICall ($OCall (.m_pGraphics::Graphics.GetDevice))::IDirect3DDevice9.SetRenderState, D3DRS_FILLMODE, .m_fillMode
ICall ($OCall (.m_pGraphics::Graphics.GetDevice))::IDirect3DDevice9.SetRenderState, D3DRS_FILLMODE, .m_fillMode