Thomas,

The image did not post, but you probably get the
idea. The angles would have their origin at the
bottom left corner of the screen instead of the
axis being in the center of the screen. This
would reduce the range of angles to 0 - 90
degrees.

But this might reduce the amount by which the
angle changes from one point to another. Just a
thought!

A throughly impressive effort!!

farrier
Posted on 2002-01-15 01:04:21 by farrier
I think you misunderstood me, I'm not calculating the angle of the line from the drawn points to the center of the screen, I'm calculating the angle of the lines itself. The line you draw is split into segments of 15 pixels, the angles of these segments are measured...

Thomas
Posted on 2002-01-15 03:35:34 by Thomas
Thomas,

I understand now, that makes even more sense!

farrier
Posted on 2002-01-15 09:42:39 by farrier
Thomas

cooooooooooool~

:eek:
I don't know it is you or asm is so powerful,maybe both

terry
Posted on 2002-01-16 13:28:02 by xqterry
Should get you at work. We seem to always be in need of good AI coders. Very pretty job on that interface as well.
Posted on 2002-01-17 22:09:22 by Rockinronstar