Hey all!
I've recently been doing a lot of work with regards to complex material systems (those involving 'texture stacks' and arbitrary UV mapping, as well as arbitrary lighting models) and how to convert this information into a viable Shader Program automatically.
If you are interested in discussing these kinds of topics, just say it!
I've recently been doing a lot of work with regards to complex material systems (those involving 'texture stacks' and arbitrary UV mapping, as well as arbitrary lighting models) and how to convert this information into a viable Shader Program automatically.
If you are interested in discussing these kinds of topics, just say it!