Well, I am open to any field really. Handhelds, PC, Console.

Yep, DirectX 8.1 is used on the X-Box. It has been cut down though. Unlike normal DirectX the X-Box DirectX is used with specific hardware and they can optimize based on that.

I actualy own an X-Box - a very nice piece of hardware!!
Posted on 2002-02-12 18:33:09 by Rockinronstar
Considering the fact that the hardware for a game console doesn't vary over its lifetime - with the exception of sometimes getting physically smaller - graphical functions for the X-Box could be performed at an even lower level than DirectX. :tongue:

One good thing about game consoles is that due to their nature, games can be developed to reach the full potential of the hardware. :alright:

Dig
Posted on 2002-02-12 18:58:16 by dig
Check out the boards over at GameDev . There are some pretty good discussions about this, though you may have to wade through a little flaming.
Posted on 2002-02-13 21:36:27 by vikato
http://www.gamedev.net
http://www.flipcode.com
http://romka.demonews.com
http://www.cfxweb.net
http://www.realtimerendering.com

I think that with those you can start learning 3D game development. Also I recomend that you buy a book that states the basics. The one I would definitely recomend for starting is Realtime Rendering It covers many of the basics of 3D.
Posted on 2002-03-14 10:27:07 by dxantos
For OpenGl is this site also nice:
http://www.sulaco.co.za/opengl.htm#3dengine

There's also an example of an very very basic 3D-engine (the author says, it took him 2 hours to hack the code together). Maybe useful for a beginner.

And at Flipcode.com you find in the column section a tutorial about 3D geometry. It's pretty good, in my opinion.

Marilyn


Argh, didn't see the second page. So forget about the first link (and maybe the second two after I read the message of my previous poster) Sorry.
Posted on 2002-03-18 09:09:49 by Marilyn