Hi all
This one is a classic, maybe even worth playing.
I'm getting a bit nostalgic over this one. ;)
KetilO
This one is a classic, maybe even worth playing.
I'm getting a bit nostalgic over this one. ;)
KetilO
Oh, my! This is great. :)
Posted on 2002-04-28 12:05:28 by bitRAKE
Posted on 2002-04-28 12:05:28 by bitRAKE
Very nice!
Should be a great learning experience browsing through the source, thanks for sharing the wealth :)
/Flyke
Should be a great learning experience browsing through the source, thanks for sharing the wealth :)
/Flyke
The aliens were trying to communicate with me.
The games are beauties!
I want some more, please!
I want some more, please!
High Score...
Very nice game. About my speed too.
NICE!!!! NICE!!
Hi all
Yeah, I'm still bored, so I added 3 levels of difficulty. Highest level is really hard.
KetilO
Yeah, I'm still bored, so I added 3 levels of difficulty. Highest level is really hard.
KetilO
These posts are getting kind of bland, let us not confuse this forum with The Heap, these latest posts have nothing to do specifically or directly with win32asm... it is more of advertisment for your game than anything else.
Hi spook
Well I've had my fun. I really had no idea that I was stepping on someones toes. Sorry about that.
KetilO
Well I've had my fun. I really had no idea that I was stepping on someones toes. Sorry about that.
KetilO
I was lucky I missed out on the original space invaders in arcade machines, it just never interested me at all.
Its good that you have shared the source with members as there may be some addicts of this game who would like to tweak it to their own style.
Regards,
hutch@movsd.com
Its good that you have shared the source with members as there may be some addicts of this game who would like to tweak it to their own style.
Regards,
hutch@movsd.com
KetilO, it's nice to see complete win32asm examples that remind us coding should be fun as well as educational / productive / etc... Your understanding and experience shows in your works. Thanks again!
These posts are getting kind of bland, let us not confuse this forum with The Heap, these latest posts have nothing to do specifically or directly with win32asm... it is more of advertisment for your game than anything else.
Please forgive me if this comes off wrong, but...
I just read this 6 times... :)
Don't confuse our jest with the game with his posting it...
1) He posted it in "main" because it was a general program...
2) People thought "Hey" this is a fun game and they commented on it...
3) I don't see in any post him saying buy me, buy me, buy me...
I think you really should consider how you say something to someone else in the future, because on first... second.. third... etc glance I thought this was fairly rude and inappropriate...
Sliver
I think the thread is belongs to the section.
It is very good tute matirial,
Short but fully functional, useful, with commented source.
Many people thanked Ketil for source in rap project, it talks for itself.
I think the prog mong the best and rare to find demos.
In My Humble Opinion.
It is very good tute matirial,
Short but fully functional, useful, with commented source.
Many people thanked Ketil for source in rap project, it talks for itself.
I think the prog mong the best and rare to find demos.
In My Humble Opinion.
Hi all
You have spoken. It is not really games so it does not belong in the games section. It's just a little fun and might inspire newbees to carry on learning assembly. Well, here is another one. Maybe very difficult at the higer levels (score). Have fun. I certainly had creating it.
KetilO
You have spoken. It is not really games so it does not belong in the games section. It's just a little fun and might inspire newbees to carry on learning assembly. Well, here is another one. Maybe very difficult at the higer levels (score). Have fun. I certainly had creating it.
KetilO
damn this game is hard :grin:
great games :alright: I can't see why they shouldn't be considered full games
great games :alright: I can't see why they shouldn't be considered full games
This is the best one so far! Hope you don't mind, but I'm converting all the hard coded constants to assemble-time EQU's and more high-level syntax or macros -- I'll repost it when I'm done. I'm just doing this because it makes changes easier, and I want to play with the parameters. :)
Lightning makes it very hard - good idea!
Lightning makes it very hard - good idea!
Hi bitRAKE
Good. The code is hard to read. So hard that I forgot that a cannon shold not last for more than say a 1000 shots. :rolleyes:
KetilO
Good. The code is hard to read. So hard that I forgot that a cannon shold not last for more than say a 1000 shots. :rolleyes:
KetilO
Please add some cheats to it, bitRAKE :)