I'am sorry if this qe. is lame :(
i want to know what is the aim of the 3D Engine.
and if i need an 3d engine to make a game.
why their is something called Direct 3D ..
i am new to game programming and i know nothing in this feild :( expect coding 2D AI ( sega, XO , connect 4 )
i want to know the step to develop a game.
by which tool i create the models. how i move them .. etc
and how i insert them to the code ..
i am really confused because i dont know how the life go .
can you describe it to me in breif , or gide me to a good tut.
thanks for your time.
i'm sorry gain if this topic is too general.
i want to know what is the aim of the 3D Engine.
and if i need an 3d engine to make a game.
why their is something called Direct 3D ..
i am new to game programming and i know nothing in this feild :( expect coding 2D AI ( sega, XO , connect 4 )
i want to know the step to develop a game.
by which tool i create the models. how i move them .. etc
and how i insert them to the code ..
i am really confused because i dont know how the life go .
can you describe it to me in breif , or gide me to a good tut.
thanks for your time.
i'm sorry gain if this topic is too general.
Hi!
You can find everything about 3d engines this link
http://cg.cs.tu-berlin.de/~ki/engines.html
:alright:
have nice days!
You can find everything about 3d engines this link
http://cg.cs.tu-berlin.de/~ki/engines.html
:alright:
have nice days!
DirectX/Direct3D and OpenGL are merely libraries of routines which could be used as elements of a 3d engine. They are not a 3d engine in themself. Although hundreds, if not thousands, of 3d engines exist, each has its own limitations and special functionality which is not often suitable for a given project.
Graphic engines are also useless in themselves, complicated as they may be, for they need to be "driven" by an application. In fact, a graphic engine is a mere component of a game engine, whose other components may include things like a physics engine, a particle engine, an artificial intelligence engine, a fractal geometry engine, and any number of other modules.
We constantly strive to create something more amazing, more eye-catching, and this unfortunately means redesigning our whole way of thinking and thus our program structures.
This is the life of a modern professional 3d programmer, and in particular, that of the modern professional gamecoder.
Graphic engines are also useless in themselves, complicated as they may be, for they need to be "driven" by an application. In fact, a graphic engine is a mere component of a game engine, whose other components may include things like a physics engine, a particle engine, an artificial intelligence engine, a fractal geometry engine, and any number of other modules.
We constantly strive to create something more amazing, more eye-catching, and this unfortunately means redesigning our whole way of thinking and thus our program structures.
This is the life of a modern professional 3d programmer, and in particular, that of the modern professional gamecoder.