Well "game" is the loose term since I haven't been able to work on it in 2 weeks... I though I'd let people have a look at it (I was going to an Escape Velocity esk. game)...

So tell me what you think (of its concept)

May have some bugs...
Thanks go to BitRAKE for his part in helping me solve a few...
Ketio for making games when he was bored and inspired me to do the same (only diff. is he actually finished his)

has a few techniques that may be nice to look at...

Anyone want to help me on it? :)

Sliver

file 175k

keys used:
LEFT, RIGHT, DOWN, UP = movement
SPACE = fire
SHIFT = auto stop

What exists:
Stars (for scenery)
asteroids - ship can destory them by running into them
other ships (aka mini me's) - ship can destory them by running into them

Asteroids use deterministic algorithm
mini ships use a little better algorithm for tracking...

right now they track a random ship and fire on it...

Planet earth doesn't do anything but be planet earth
Posted on 2002-06-17 12:12:12 by Sliver
Did anyone like it :(
I'm so alone in this thread by myself...

:) :) :)

Just curious if anyone thought it was intresting or should I just dump the whole project... So any feedback on design I would appreciate (to make it more interesting)

Sliver
Posted on 2002-06-18 15:17:45 by Sliver
Looks nice!

But is it suppost to be THAT fast and therefore unplayable?
Posted on 2002-06-18 16:01:34 by bazik
I think you should dump it :grin: No, I'm just joking there, don't take it personally :alright:. It's really nice, but it's too fast, I manage to destroy some asteroids and ships after playing the game for awhile and being accustomed to the controls. Here's a list of improvements that I was able to come up:
    [*]be able to accelerate/decelerate speed.
    [*]different types of space ships
    [*]Points
    [*]different weapon
    [*]weapon upgrades
    [*]powerups
    [*]bosses
    [*]sub-bosses
    [*]difficulty level - easy -> bring it on -> nightmare ->...
    [*]levels
    [*]bonus rounds
    [*]3d :)
    [*]3d movies like FF or 2d movies :)
    [*]a bit of storyline...I know this list is too demanding but it would be nice for improvements.

    Nice Job!!! :alright:
Posted on 2002-06-18 16:12:24 by stryker
Very cool! Gonna look at it more indepth later!! Looks like you've ported the C++ game from the Book Tricks of the windows game programming gurus, very nice!

James
Posted on 2002-06-18 16:48:41 by JamesE
and how about

    [*]Multi-player network suport
    [*]space dock for buying weapons
    [*]customisable ships
    [*]Death match/team modes
Posted on 2002-06-18 17:02:03 by Kudos
Make a Master of Orion 2 Clone... best game ever! (I am still playing it every week :) )
Posted on 2002-06-19 01:14:05 by bazik
Still playing bAZik. I admit it is a brilliant game, but I haven't touch it in years.

Maybe I'm missing out, time to reinstall I think.
Posted on 2002-06-19 05:45:18 by Eóin
I cant criticize u cuz I aint got the time to do something like that..hehe (working on another project!!). But the game was playabale and fun!
Posted on 2002-06-19 21:45:39 by x86asm

Looks nice!

But is it suppost to be THAT fast and therefore unplayable?


Maybe the 10 millisecond time setting is the problem :)
(inotherwords - WM_TIMER is sent every 10 milliseconds)

It works fine on my computer: 650mhz 128 ram (98SE)

Any good ideas on how to update the display (while still having the ability to process messages that the system sends out?) and now have it run at "mach 2" for every other operating system :)

BTW, with this new found knowledge the slowing the system down problem should be easier... If you do take the time to do that can you tell me what speed seemed to work better?

Asking alot, but I need the feedback :) Thanks for the help everyone

Sliver
Posted on 2002-06-20 15:18:33 by Sliver
I have a AMD Athlon(ThunderBird) Socket A CPU @ 900Mhz and 160MB SDRAM. And it ran very fast, why not increase the timer interval to like 20 or 30msecs?
Posted on 2002-06-20 19:55:08 by x86asm

I have a AMD Athlon(ThunderBird) Socket A CPU @ 900Mhz and 160MB SDRAM. And it ran very fast, why not increase the timer interval to like 20 or 30msecs?


Or do it like the "old" game programmers wich just waited for a specific number of clock cycles :) (just kidding)
Posted on 2002-06-21 01:01:52 by bazik