bitRAKE, CPU is not bottleneck. The CPU-to-GPU (read AGP) is bottleneck. Less vertices you send to the GPU more speed. I don't understand why they claim that CPU is bottleneck. :rolleyes: I think that, the speed of CPU and GPU is comparable (this was case with "hardware TnL"), even that CPU is faster. I don't know for vertex programs (better term for vertex shader). Don't underestimate the speed of todays CPU's.:)
So, all in all, AGP is bottleneck...
So, all in all, AGP is bottleneck...
So, all in all, AGP is bottleneck...
Where vertex data is not static: animated meshes (models) and animated voxel heightfields or other manipulable pseudo-static terrain-mapping. There's probably others too but those spring to mind, since I currently am messing with both.