Here I am attaching a Reverb code wich I converted from 'Jezar's Freeverb C++ source code' (http://www.dreampoint.co.uk ). It uses 3dNow! because FPU is slow on my K6-2.
If you have any problems please write to me.

Regards,
Pradeepan.
Posted on 2002-06-26 12:53:24 by Pradeepan
There is an error in my AllPass fillter.
Download the new Program.

Regards,
Pradeepan.
Posted on 2002-06-27 02:22:32 by Pradeepan
If you do not have 3DNow! processor download this version.
It produces cracks in sound if the gain is high. 3DNow! code
do not produce this problem. Use 44100Hz 16bit audio for optimal effect. Do not use 8 bit audio. Tell me how is it working
and if you found any problems in the code please feel free
to tell me.
Posted on 2002-06-28 09:24:57 by Pradeepan
I don't know anything about sound, but it creates some cool effects. The first version crashed after trying to stop a large sample, but haven't had any problems with the new version.
Posted on 2002-06-28 09:51:59 by bitRAKE
Didn't work for all my wav files (said handle is not valid then not a wave file) -- did work for the default microsoft files though -- all in all nice program

Sliver
Posted on 2002-06-28 10:23:06 by Sliver
If the file is too small it may produce that error. Use >120k 16bit
Files. 3DNow verision sounds slightly better.
Regards,
Pradeepan
Posted on 2002-06-28 11:24:19 by Pradeepan
But what about those people who arent blessed enough to have a CPU that has 3DNow! instructions?
:D
y not try and use Intel SSE also? I myself have a T-Bird 900Mhz but my sister has a PIII-500Mhz so I can test it on hers if you want

WOW thats a nice reverb effect you have.. Unfortunately the site is down can you explain how you did it? Or can you tell me where I can get a mirror of the site? The site says something about lambing season :confused:
Posted on 2002-07-08 14:56:07 by x86asm
Hi x86asm,
You can download the FPU version if your processor don't support
3DNow!. The 3DNow! code only use one sample at a time. So it is
only effective on AMD K6-x. For Athlon I think speed for both codes will be same. I am not yet used to SSE. So if you can modify the code to support SSE please do.
Pradeepan.
Posted on 2002-07-09 12:00:42 by Pradeepan
Posted on 2002-07-09 12:05:53 by Pradeepan