any one know a good tut , describing skinned mesh ??
DirectX 8.1 Documentation is very bad. i don't know who write it in microsoft !! .
aslo i have some qe.
what is the difference between.
D3DNONINDEXED - D3DINDEXEDVS - D3DINDEXED - SOFTWARE
methods ?? while Generating Mesh in SkinnedMesh example that come with DirectX 8.1 SDK ??
DirectX 8.1 Documentation is very bad. i don't know who write it in microsoft !! .
aslo i have some qe.
what is the difference between.
D3DNONINDEXED - D3DINDEXEDVS - D3DINDEXED - SOFTWARE
methods ?? while Generating Mesh in SkinnedMesh example that come with DirectX 8.1 SDK ??
Thought you deserved a reply.
Theres Bugger All good info out there on Skinned Meshes, and even less on animating them, the nuts and bolts of matrix hierarchies etc.
I'm with you bro !! I feel your pain !!
All I can suggest is the example from the dx8 sdk, which is in C, you'll need to translate it etc. Maybe when I finish the Donuts3D example I'll turn my attention to animated skinned mesh models.
Theres Bugger All good info out there on Skinned Meshes, and even less on animating them, the nuts and bolts of matrix hierarchies etc.
I'm with you bro !! I feel your pain !!
All I can suggest is the example from the dx8 sdk, which is in C, you'll need to translate it etc. Maybe when I finish the Donuts3D example I'll turn my attention to animated skinned mesh models.