Greetings,
I stumbled across a floating point emulation library (more of an FPU emulator back when not all processors had one) for MASM but written in 16-bit code.
I think it's rather interesting and was wondering is people here would be willing to convert some of it into 32-bit code. Obviously, since we have FPU in Pentiums and later, it's a moot point. But for the learning experience, I think it *appears* to be great, but I'm not that good as asm math, either. Probly a good tutorial on the inner workings of asm based math with floating point, as well.
Attached (24k).
Thanks,
_Shawn
I stumbled across a floating point emulation library (more of an FPU emulator back when not all processors had one) for MASM but written in 16-bit code.
I think it's rather interesting and was wondering is people here would be willing to convert some of it into 32-bit code. Obviously, since we have FPU in Pentiums and later, it's a moot point. But for the learning experience, I think it *appears* to be great, but I'm not that good as asm math, either. Probly a good tutorial on the inner workings of asm based math with floating point, as well.
Attached (24k).
Thanks,
_Shawn