hi there,

i got a problem with invoking opengl-functions with floats as parameters (for example glFrustum or glVertex3f and so on). is it possible that fasm doesnt process the floats in the right way? because when im pushing the floats in the way borland cpp does the functions seem to work. i think the problem is the missing 0x00 or something after a float-value?

thanks for your help
Posted on 2002-12-03 09:48:26 by Darth Maul
You know you should always assume that you're wrong, not the tool, regardless of how sure you are of yourself.

Why? Because people are always more willing to help someone whos admits they can make mistakes :)

Anyway this thread may help.
Posted on 2002-12-03 10:28:32 by Eóin
thank u,
next time i should really pay a bit more attention to the search-feature, sorry :o
perhaps an excuse might be that i'm nearly as new to fasm as i'm to this board:)

by the way: FASM rocks !:grin:
Posted on 2002-12-03 11:31:34 by Darth Maul