Speed is the most important for me
Posted on 2002-12-09 06:48:15 by drakoforma
Depends on the card.

On the GForce series both are about the same. (Except when reading from the frame-buffer. OpenGL BGRA framebuffer reading is actually faster than on D3D (only on the GForce series).

On the latest ATI, D3D is faster.

#include <imho.h>

If compatibility is not an issue and you are making a game for PC and/or XBox then use D3D.

If you want the posibility of porting to Mac and playstation 2 (yes, there is an opengl for playstation 2), then use OpenGL.

For tools, use OpenGL, there are many artist cards that can only use hardware acceleration only under OpenGL.
Posted on 2002-12-09 09:12:02 by dxantos
IMO, OpenGL is much nicer than D3D.
Posted on 2002-12-09 09:50:14 by scientica

IMO, OpenGL is much nicer than D3D.


Let me 2nd that.
Posted on 2002-12-09 20:52:28 by x86asm
Opengl is better that it more control on the code, but with directx 9.1 the new one which is now on its way to market will be more efficient than the old Opengl library.

Another thing, Opengl 2 will be on market soon too. Untill know there is nothing told about it.


The graphics card plays the most important role in the play, because it is what the hardware do to help you.


so speed depends mostly on the hard ware card not on the software library.

amr
Posted on 2002-12-10 03:15:51 by amr
Posted on 2002-12-10 03:53:34 by Maverick
Afternoon, All.

heh. Someone's been reading the DX forum at Gamedev ;)

Opengl 2 will be on market soon too
That's been said for many years now. Don't expect it any time soon:tongue: .

A lot depends upon what you actually wish to build.
dxantos summed it up nicely, however I have to disagree upon only using OpenGL for tools. Not many people would access to artist cards (i.e. those SGI workstations, or whatever they're called).

I'd (am) develop tools using the same deveopment platform you're using for the game. This way, you can re-use code tool<->game :alright: (i.e. speeds up development of both tools and game).

Cheers,
Scronty
Posted on 2002-12-10 04:28:09 by Scronty

Afternoon, All.

heh. Someone's been reading the DX forum at Gamedev ;)
Nope, I found it while Googling. BTW: are they talking bad about us? :grin:
Posted on 2002-12-10 05:23:22 by Maverick


Another thing, Opengl 2 will be on market soon too. Untill know there is nothing told about it.

amr


Nothing???

http://www.3dlabs.com/support/developer/ogl2/index.htm

There are already OpenGl2 beta drivers for Wildcat VP...

Toni
Posted on 2002-12-10 06:01:37 by minimoog
Sh*t why i did not post a poll:confused:


Just added the little asterix in the first word;) - Scronty
Posted on 2002-12-10 06:10:10 by drakoforma
Nothing???

http://www.3dlabs.com/support/developer/ogl2/index.htm

There are already OpenGl2 beta drivers for Wildcat VP...

Toni


sorry but this Opengl version is not for silicon valley which produce


see this link:
here

amr
Posted on 2002-12-11 01:39:21 by amr



sorry but this Opengl version is not for silicon valley which produce


see this link:
here

amr


Well, you can find my posted link there... (in Features)

Toni
Posted on 2002-12-11 07:38:23 by minimoog