I've read Ch14 of Art of Assembly and Understand how to use the FPU, now I'm wondering if theres any sites or tutorials that describe more advanced uses of it. For example some techniques for optimising it, quick methods of loading and/or saving many values, how best to write equations, etc.
you can look at my openGL progs that use some floating instructions at scalper.cjb.net it's not much but it can help (scalp)
I've already seen your site and it a great help, thanks. Unfortunatly I'm looking advanced tutorials on FPU
Try this one: http://www.ice-digga.com/programming/index2.html