I'm currently modifying the D3D sample from http://bizarrecreations.webjump.com into an asteroid simulation for H3D glasses and was just wondering if anyone has a code snippet to create a Z-Buffer with the 'mcall' macros. Cheers, Scronty
Posted on 2001-05-13 21:31:00 by Scronty
No worries. I've figured it out. Cheers, Scronty
Posted on 2001-05-20 02:31:00 by Scronty