{\rtf1\ansi\ansicpg1252\deff0\deflang1043{\fonttbl{\f0\fnil\fcharset0 Courier New;}} {\colortbl ;\red0\green0\blue0;\red255\green0\blue0;\red64\green64\blue64;} \viewkind4\uc1\pard\cf1\f0\fs17 D3DApp.Init\par \cf2 World Error : Out Of Bounds (Array)\par World Error : Out Of Bounds (Array)\par \cf1 eax = 0t\par D3DApp.Run\par \cf2 Window Created\par \cf1 VidProc entered\par \cf3 NVIDIA GeForce Go 7300\par 640 x 480 (X8R8G8B8, 60 Hz)\par 320 x 200 (X8R8G8B8, 60 Hz)\par 320 x 240 (X8R8G8B8, 60 Hz)\par 400 x 300 (X8R8G8B8, 60 Hz)\par 480 x 360 (X8R8G8B8, 60 Hz)\par 512 x 384 (X8R8G8B8, 60 Hz)\par 640 x 400 (X8R8G8B8, 60 Hz)\par 800 x 600 (X8R8G8B8, 60 Hz)\par 1024 x 768 (X8R8G8B8, 60 Hz)\par 320 x 200 (X8R8G8B8, 59 Hz)\par 320 x 240 (X8R8G8B8, 59 Hz)\par 400 x 300 (X8R8G8B8, 59 Hz)\par 480 x 360 (X8R8G8B8, 59 Hz)\par 512 x 384 (X8R8G8B8, 59 Hz)\par 640 x 400 (X8R8G8B8, 59 Hz)\par 640 x 480 (X8R8G8B8, 59 Hz)\par 800 x 600 (X8R8G8B8, 59 Hz)\par 1024 x 768 (X8R8G8B8, 59 Hz)\par 1440 x 900 (X8R8G8B8, 59 Hz)\par 1440 x 900 (X8R8G8B8, 60 Hz)\par 640 x 480 (R5G6B5, 60 Hz)\par 320 x 200 (R5G6B5, 60 Hz)\par 320 x 240 (R5G6B5, 60 Hz)\par 400 x 300 (R5G6B5, 60 Hz)\par 480 x 360 (R5G6B5, 60 Hz)\par 512 x 384 (R5G6B5, 60 Hz)\par 640 x 400 (R5G6B5, 60 Hz)\par 800 x 600 (R5G6B5, 60 Hz)\par 1024 x 768 (R5G6B5, 60 Hz)\par 320 x 200 (R5G6B5, 59 Hz)\par 320 x 240 (R5G6B5, 59 Hz)\par 400 x 300 (R5G6B5, 59 Hz)\par 480 x 360 (R5G6B5, 59 Hz)\par 512 x 384 (R5G6B5, 59 Hz)\par 640 x 400 (R5G6B5, 59 Hz)\par 640 x 480 (R5G6B5, 59 Hz)\par 800 x 600 (R5G6B5, 59 Hz)\par 1024 x 768 (R5G6B5, 59 Hz)\par 1440 x 900 (R5G6B5, 59 Hz)\par 1440 x 900 (R5G6B5, 60 Hz)\par \cf1 EnumModes returning\par [esi].D3DApp.iAdapter = 0t\par [esi].D3DApp.iDevice = 0t\par [esi].D3DApp.iMode = 0t\par Starting Timer\par Trying settings\par \cf2 SetupPresentationParams\par STARTING WINDOWED MODE\par No Hardware T/L available\par Trying to Create pD3DDevice\par \cf1 [esi].iAdapter = 0t\par [esi].dwDevice = 1t\par \cf2 pD3DDevice Created\par \cf1 Initializing D3D\par InitD3D\par ReSizeD3DScene\par dwWidth = 640t\par dwHeight = 480t\par mouseCenterX = 320t\par mouseCenterY = 240t\par (re-)loading resources\par \cf0\par }